Fixing the Ganking epidemic on WoW PVP servers
Goal: Make wpvp fun and engaging for all sides.
Computer's Commandments :
- One player can have advantages over the other , but there should be at least SOME form of counterplay. Disregarding group based play
- social gameplay should be encouraged and rewarded whenever possible.
- A player should not be punished for partaking in gameplay
- should fit in the spirit of vanilla
- no system shall enable exploitation of rewards through collusion
- no system shall deter or inhibit player vs player combat.
- no system shall rely on a NPC to kill a player.
Know thy enemy
What do we want to prevent ?
- i.e player 20+ levels ganking low level players without any recourse for the gankee
- imbalance of power between a lower level player and a higher level player
Ideas
This section is an unorganized mess of ideas to hopefully cobble together into something cool
Mercenary mode
Ideas:
Synopsis:
* players who gank players more than 10 levels below themselves
- Players manually report bounties ?
- Automated system to issue bounties ?
* hire players as bounty hunters ?
* regardless of level
* bounty hunters loot a specific item off the killed player , AKA ( their head )
* reward for turning in the bounty will need careful consideration
*
* Once the bounty hunter is killed
cons:
* widely open to exploitation , aka a friend accepting a bounty on the target ( which also happens to be their friend )
* preventing exploitation should be prio alongside making the gameplay satisfying
* people being unable to afford bounties in the first place i.e the person who should benefit from it
pros:
* lots of class flavor oppertunity i.e rogues , warlocks , hunters
* lots of fun to be had as a player with a bounty on them
The criminal challenge
Criminal Organizations:
- defias brotherhood
- bloodsail buccaneers
- burning blade
- Grimtotem
- Dark irons
- Blackrock orcs
- Syndicate
- Scarlet Crusade
Synopsis:
* Leveling challenge started via a glyph or automatically through killing lower level players
* Killing lower level players get you a bounty that increases per kill
- pay off your bounty if you wish to avoid becoming a criminal
* Criminals who are going on the straight and narrow may complete bounties for reputation.
- quests for players with high bounties may reward greater reputation.
* players who are not criminals , but kill lower level players , may become criminals
- Player becomes a prime target for Bounty hunters or criminals looking to redeem themselves
* players once becoming a criminal , must complete quests in their new underworld homes ( i.e pvp quests that require the blood of innocents , that increase reputation )
- higher level quests which result in rewards may involve killing faction leaders , town NPC's , high risk targets
* new factions/quests for player partaking in criminal challenges
- becoming a criminal and wanting to redeem should NOT be a trivial task
Extra features:
* New city hubs / inns for criminal players [ A ]
- Scarlet enclave ( Tirisfal / EPL ) [ A ]
- Bloodsail bucceneers [ A:H ]
- Defias hideout ? ( Westfall / elwynn ) [ A:H ]
- Alterac ( Syndicate ) [ A:H ]
- Venture Co. ( STV / Barrens ) [ A:H ]
- Grimtotem ( Thousand Needles ) [ H ]
- Blackrock ( Burning Steppes / Searing gorge ) [ H ]
- Dark irons ( A )
- Twilights hammer [ A:H ]
- Dragonmaw clan [ H ]
- Mekkatorque lepers ? [ A ]
- Hakkari / bloodscalp [ H ]
- Bilgewater Cartel [ H ]
* players may kill you for a bonus reward.
- Reward , token for daily quest that rewards a chest with a random item ? possibly a mount for higher levels ?
- one player may claim a bounty for a unique player once , first serve
* The more grey level players you kill may be more notorious. But will gain you reputation with the criminal underworld
* rewards for bounties scale with level ?
- Reputation limitations , past friendly
- killing wanted criminals with a specific reputation can earn rep with major cities / reps
* killing criminals can result in a bounty for other criminal criminal players
- Players cannot partake in both a regular bounty and criminal bounty at the same time
- Killing criminals can result in the player becoming a prime target for criminal organizations ( i.e bounties for criminals )
* only killing players more than 5 below your level results in a regular bounty
* Upon becoming a criminal players of your own faction may be targeted
- criminals are flagged for pvp at all times ?
* the higher your bounty , the greater your rewards
* upon reaching level 60 , you may have to undergo some intense punishment to regain your status in society
- Killing criminals rewards reputation , Criminals can turn in bounties for other criminals.
* you are easier to be detected.
* posters of your face may be shown in capital cities
* There is no honor among thieves, you criminal compatriots may use to get in better graces. ( i.e restore normal reputation through pvp quests )
* The hunger of the criminal underworld cannot be satiated , your tasks may grow in difficulty.( quests to kill players may increase in level requirement )
Problems/Concerns/Questions:
* [1] How can a criminal player partake in leveling if they are hostile with their own reputation ?
* [2] What are potential ways this system can be exploited ?
* [3] If people can automatically become criminals through an automated system , What are ways people may try to flag someone as a criminal ?
- i.e low level players in a group fight getting killed by higher level players through AOE spells
* [4] What should the reward be for a bounty ?
* [5] Should players be able to pay for bounties on players ?
* [6] At what rate can bounties be turned in by a player ?
- Daily ? Weekly ?
- limited 1 bounty for a unique player ?
* [7] should bounties have a timelimit ?
* [8] How can a criminal player kill another criminal player ?
* [9] Should criminal hubs be hostile to
* [10] Does killing
Potential Solutions:
[3]:
- algorithm that checks how many other players in a given radius where also taking damage from other players
[8]:
- Temporary buff that makes you friendly to non-criminal players ? And hostile to criminals
Dark powers
Abilities that fit class flavor which scale them up against a specific player for a limited time.
* warlocks: pact with kiljaeden
* shaman: blessing of elemental overlord
* rogues: blood vendetta
* paladins: oath of justice
* priests: (night elves only) The night warrior , (dwarves), TBD
* warriors: Drums of War
* hunters: Dead or Alive
* Mage: DOOOOOOOOM ( manastorm reference ) *teleport player to a zone of their choosing*