buhfur

For all things in my brain

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Taunt

/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt"); else CastSpellByName("Defensive Stance()"); end;

Taunt your current target if it does not target you

/run if not UnitIsUnit('player', 'targettarget') then CastSpellByName('Taunt'); end

Taunt Emote

/cast Taunt
/run if not TeM then TeM = GetTime() + 10 end
/run if GetTime() > TeM then DoEmote("taunt") TeM = nil end