buhfur

For all things in my brain

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Target Buff / Debuff

shows names of positive and negative effects on the target

/run function m(s) DEFAULT_CHAT_FRAME:AddMessage(s); end for i=1,16 do s=UnitBuff("target", i); if(s) then m("B "..i..": "..s); end s=UnitDebuff("target", i); if(s) then m("D "..i..": "..s); end end

Player Buff Information

shows mainly the name of the texture

/run i=1; while UnitBuff("player",i)~=nil do DEFAULT_CHAT_FRAME:AddMessage(UnitBuff("player",i)); i=i+1; end

Target Buff Information

check buff icons’ names on current target

/run i=1; while UnitBuff("target",i)~=nil do DEFAULT_CHAT_FRAME:AddMessage(UnitBuff("target",i)); i=i+1; end