buhfur

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Mouseover Healing Wave

/run if UnitExists("mouseover") then TargetUnit("mouseover"); CastSpellByName("Healing Wave"); TargetUnit("playertarget") else CastSpellByName("Healing Wave") end

Lesser Healing Wave on Mouseover if exist, else on selected target

/run s="Lesser Healing Wave" m="mouseover" T=TargetUnit C=CastSpellByName if UnitExists(m) then T(m) C(s) T("playertarget") else C(s) end

Lesser Healing Wave on mouseover target if friendly, else on player

/run s="Lesser Healing Wave" m="mouseover" T=TargetUnit C=CastSpellByName if UnitExists(m) and UnitIsFriend("player", m) then T(m) else T("player")end C(s) T("playertarget")