buhfur

For all things in my brain

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Flame Shock / Auto Attack

/run for z=1,172 do if IsAttackAction(z)then if not IsCurrentAction(z)then UseAction(z)end;end;end; CastSpellByName("Flame Shock") UIErrorsFrame:Hide()

Flame Shock, Auto Attack, Target Nearest Enemy

/run if not PlayerFrame.inCombat then AttackTarget() end
/cast Flame Shock
/target NearestEnemy();

Target enemy, Start attack, cast Flame Shock

/run if not PlayerFrame.inCombat then AttackTarget() end if UnitExists("target") == nil or not UnitIsEnemy("target", "player") or UnitIsDead("target") ~= nil then TargetNearestEnemy() end
/cast Flame Shock