buhfur

For all things in my brain

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Taunt:

/cast taunt
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("taunt") then TeM=GetTime() end

Mocking Blow:

/cast Mocking Blow
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("taunt") then TeM=GetTime() end

Charge:

/cast charge 
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("charge") then TeM=GetTime() end

Intercept:

/cast Intercept
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("charge") then TeM=GetTime() end

Battle Shout:

/cast battle shout
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("cheer") then TeM=GetTime() end

Demoralizing Shout:

/cast Demoralizing Shout
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("laugh") then TeM=GetTime() end

Challenging Shout:

/cast Challenging Shout
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("roar") then TeM=GetTime() end

Intimidating Shout:

/cast Intimidating Shout
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("threaten") then TeM=GetTime() end

Ranged Attack

/cast auto shot
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("incoming") then TeM=GetTime() end

Last Stand

/cast Last Stand
/run TeM=TeM or GetTime()-3 if (GetTime()-TeM)>3 and DoEmote("healme") then TeM=GetTime() end

Execute

/cast Execute
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("threaten") then TeM=GetTime() end

Sunder

/cast sunder armor
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("attacktarget") then TeM=GetTime() end

Defensive Stance

/cast Defensive Stance
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("follow") then TeM=GetTime() end

Hamstring

/cast Hamstring
/run TeM=TeM or GetTime()-5 if (GetTime()-TeM)>5 and DoEmote("wait") then TeM=GetTime() end

War Stomp

/cast War Stomp
/run TeM=TeM or GetTime()-2 if (GetTime()-TeM)>2 and DoEmote("roar") then TeM=GetTime() end