Trinket Button
/script UseInventoryItem(13);
/script UseInventoryItem(14);
Use trinket if no cooldown
/run if GetInventoryItemCooldown("player", 13)==0 then UseInventoryItem(13)end
Trinket/Rupture
/run if GetInventoryItemCooldown("player", 13)==0 then UseInventoryItem(13)end
/run if GetInventoryItemCooldown("player", 14)==0 then UseInventoryItem(14)end
/cast Rupture