Auto Target / Sinister Strike
/run if UnitExists("target") then CastSpellByName("Sinister Strike") elseif GetUnitName("target")==nil then CastSpellByName("Attack") TargetNearestEnemy() end
/run if UnitExists("target") then CastSpellByName("Sinister Strike") elseif GetUnitName("target")==nil then CastSpellByName("Attack") TargetNearestEnemy() end