/run SpellStopCasting()
/run if UnitIsFriend ("player", "target") then CastSpellByName("Flash Heal") else CastSpellByName("Flash Heal",1) end; TargetLastEnemy();UIErrorsFrame:Clear()
/run SpellStopCasting()
/run if UnitIsFriend ("player", "target") then CastSpellByName("Heal") else CastSpellByName("Heal",1) end; TargetLastEnemy();UIErrorsFrame:Clear()
/run SpellStopCasting()
/run if UnitIsFriend ("player", "target") then CastSpellByName("Lesser Heal") else CastSpellByName("Lesser Heal",1) end; TargetLastEnemy();UIErrorsFrame:Clear()