Cure Disease on target if friendly, else Cure Disease oneself
/run if UnitIsFriend("player","target") then CastSpellByName("Cure Disease") else CastSpellByName("Cure Disease",1) end; TargetLastEnemy();
/run if UnitIsFriend("player","target") then CastSpellByName("Cure Disease") else CastSpellByName("Cure Disease",1) end; TargetLastEnemy();