buhfur

For all things in my brain

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Hunter’s Mark

uses the hunter’s mark on the target if it is not active

/run local i,x=1,0 while UnitDebuff("target",i) do if UnitDebuff("target",i)=="Interface\\Icons\\Ability_Hunter_SniperShot" then x=1 end i=i+1 end if x==0 then CastSpellByName("Hunter's Mark")end

Hunter’s Mark + Pet Attack

uses the hunter’s mark and pet attack on the target

/run local i,x=1,0 while UnitDebuff("target",i) do if UnitDebuff("target",i)=="Interface\\Icons\\Ability_Hunter_SniperShot" then x=1 end i=i+1 end if x==0 then CastSpellByName("Hunter's Mark") else PetAttack()end

Hunter’s Mark + Aimed Shot

uses the hunter’s mark and aimed shot on the target

/run local i,x=1,0 while UnitDebuff("target",i) do if UnitDebuff("target",i)=="Interface\\Icons\\Ability_Hunter_SniperShot" then x=1 end i=i+1 end if x==0 then CastSpellByName("Hunter's Mark") else CastSpellByName("Aimed Shot")end