buhfur

For all things in my brain

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Track Hidden, else spammable flare

/run local g,h=GetTrackingTexture(),"Ability_Stealth";if not strfind(g,h) then CastSpellByName("Track Hidden")else if not SpellIsTargeting() then CastSpellByName("Flare")end end

Hunter’s Mark if target can be attacked, else Flare

/run if UnitCanAttack("player","target") then CastSpellByName("Hunter's Mark") else CastSpellByName("Flare") end;