buhfur

For all things in my brain

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Start attack, Demoralizing Roar (put auto attack on your bars)

/run for z=1,172 do if IsAttackAction(z)then if not IsCurrentAction(z)then UseAction(z);end;end;end;
/cast Demoralizing Roar

Demoralizing Roar + show target attack power

shows you target attack power after reduction. change 126 depending on roar rank.

/cast Demoralizing Roar
/run a=UnitAttackPower("target") - 126 if a ~= lastAttackPower then DEFAULT_CHAT_FRAME:AddMessage(a) lastAttackPower = a end